Monday, March 17, 2014

Write up 2

Animation write up 2

            The reading by Eric Larson was all about the animation principles. The article goes through the concepts such as timing, anticipation, ECT. Of course, the value of these animation principles is immense. Knowing these principles will help give our animation a more lifelike/ realistic look to it. Also it will improve the overall quality and visual appeal of the animation. Besides talking about the animation principles, Eric also talks about the smaller movements that happen during bigger movements such as walking. These smaller movements can consist of the rotation of the shoulders or the swinging of the arms during movement. As an animator these are all things you have to consider. I don’t want my animation to look stiff and unnatural, so really paying attention to these details is very important. Fully understanding all of these concepts will make me a better animator. The Glen Handout was an interesting piece to read. The very first page entitled “the ideal animator” was simple yet very insightful. Describing seven concepts one should have to be an ideal animator, it makes you think of how to improve your work to meet these standards. The concepts I was familiar with were Critical, imagination, heart, intuitive, and Drafts man. I am always very critical of my work, trying to always work out every detail so I can produce great work. Of course, being imaginative is a huge part of every animation; you don’t want to recreate someone else’s work. I want my own, new ideas to come to life and show my passion to the characters I create. Being intuitive and using the animation principles I can give them the easy fluidity to help bring them to life. The last two concepts are ones that seem obvious but, still hold significance. Performer is a concept I have known but, never thought of it in context of this article. I have never thought of becoming my character and giving a performance but, I do enjoy entertaining an audience. Lastly, being a team player. I have always known that every animation has a team that works on it and you need to contribute to the team to produce quality work. The article then goes on to list other ideas to think about while animating. I can easily use this article as a check list for my own work, so I have printed a copy of the article to reference to when I animate. Avery short reading, the animation process of Pixar article I think is still a very useful one. I found it nice to see a simple overview of what a big animation company like Pixar goes through to make a film. What I found very interesting was that there are specialized animators that perform certain steps. For instance, animators called “shaders” specialize in texturing, finishing, and coloring the objects within a scene. Before I use to think that the character animators use to do everything but, now I know this it gives me a chance to learn all the steps of animating a movie and see what I really enjoy doing. I can learn character modeling, adding light, or shading. Then I can contribute to the team my best skill to help make the animation.